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Dragon Age in Unreal Engine 5: The Crow Fens Pt.2 – A UE5 Cinematic

And we’re back! I haven’t touched this Dragon Age Inquisition in Unreal Engine 5 series in a while – so on we go for the new year! I thought it was nice to go back to the first cinematic I did for this and do a slightly different part – further back as you walk into Ghilan'nain's Grove in the Exalted Plains. A combination of Quixel Megascans assets, MAWI assets and personal modelling make up this scene.

With everything I’ve learned using UE5 in the past … wow – seven months? Hard to believe the early access has only been out for less than a year – I’ve gone back and optimised the workflow – all the little tips and tricks that Unreal 5 brings to the table – including all the bugs and quirks of Nanite and Lumen!

Speaking of quirks - this is the early access build so there are definitely plenty of hurdles - like Lumen GI and reflections not fully supporting translucent materials - and RTX effects not playing very nice with Nanite - things that should be fixed with the final release ... All things considered though, it's been really fun to get to play with such new technologies - can't wait for the full release!

Clay/Lighting Pass

Clay/Lighting Pass

Clay/Lighting Pass

Clay/Lighting Pass

Clay/Lighting Pass

Clay/Lighting Pass